*Spoiler Warning for Players*
(For the social, spirit and tech axioms, I am using the redefined level descriptions on the Storm Knights webpage. For the magic axiom level descriptions, I am using Dominick Riesland's work based on Jasyn Jones' original.)
Background Fluff:
On Gondwana, the higher species evolved from a breed of white ape, resulting in an intelligent race of bipedal gorilla-like beings. They are led by Warlord Gorrok who found the Darkness Device known as Naru'naru long ago. This headpiece, which appears to be a black skull from some monstrous creature, has prolonged his life well beyond the normal span and has enabled him to keep his reality in the primitive state that it should have begun to leave behind. Gorrok lives for the joy of the hunt, the exercise of his physical power and the conquest of other worlds. Each of the defeated cosms was forcibly regressed to a stone-age culture, and now provide hunting grounds for Gorrok's almost limitless tribes. While the apemen remain dominant, other races have joined the "Strong Hunters" - lizardmen, insectoid wasp-riders, etc.
Axioms:
Magic is present but is both primitive and unstructured. Magic probably takes a long time to work, but results such as curses, fertility and divination should all be possible. No "fireballs" though. (Axiom level: 8)
Technologically, the cosm is at a stone-age level of development - agriculture is unknown and all tools are made of wood or stone. (Axiom level: 4)
The many primitive faiths of the tribes are very strong and miraculous activity is almost common-place. Nobody seriously denies the presence of divinity but "angels" are unknown. Many beings have access to the Focus and Faith skills and can call upon their guardian spirit deities for assistance. (Axiom level: 15)
The Social axiom is predictably very low in Gondwana. Warlord Gorrok is aware that his pre-feudal regressive reality is hampered in some ways by its lack of social development but he has found it to be the most powerful tool at his disposal when subjugating a new cosm. (Axiom level: 6)
World Laws:
The "Law of Savagery" from the Land Below seems entirely appropriate:
Law of Savagery. May only use Drama or Hero cards during combat for physical attacks or to reduce damage; if Attack is approved action, only get card if all-out attack is used; one extra possibility at end of each Act if Romance subplot played; +3 bonus to Charisma tests involving opposite sex.
Then I want to add in laws that will promote the sense of 'being a hunter or prey', of civilisation breaking down (eg. selfless behaviour is hard, charitable acts difficult, etc.)
Location of Realm:
The Cold Jungles - Ireland, UK, France, northern Spain, Germany, Austria, Czech Republic, northern Italy
